Phnom Penh Game Studio
BUILD YOUR
NEXT WORLD
WITH US
Imajineer is Phnom Penh’s premier video game and interactive app development studio. We build Unreal Engine and Unity games, mobile applications, and real-time interactive experiences from Southeast Asia for global audiences.
Where We Can Help
Three phases. One partner.
Before your concept is revealed, Imajineer helps you establish the foundation. We create greenlight concept videos, assist in artistic direction, develop brand identity and key art for your game, and provide strategic guidance on positioning. We become part of your team at the ideation stage, not after it's too late to influence.
STATUS: READY ▮
We deliver marketing assets that create weight and visibility at the most important moment of your project's lifecycle. CGI trailers, in-engine cinematic sequences, developer diaries, motion design reveals, roadmap announcements. Our work ensures your launch is remembered.
STATUS: READY ▮
Keeping the spotlight on a live game requires speed, adaptability, and understanding of what players respond to. Imajineer produces ongoing content quickly, adapts to live service realities, and keeps the player community engaged through high-quality visual storytelling.
STATUS: READY ▮
Studio Services
Twelve disciplines, engine to storefront.
01
Unreal & Unity Game Development
Full game development in Unreal Engine 5 and Unity, concept to shipped title.
02
Mobile App Development
iOS and Android applications, games, and real estate tools.
03
In-Game Trailers
Capture, edit, post-production, and sound design from A to Z.
04
In-Engine Cinematics
Custom sequences that maximize your engine's visual potential.
05
CGI Trailers
Photorealistic pre-rendered cinematics via our global CGI partner network.
06
2.5D & Motion Design
Expert 2.5D animation team for announcements and social assets.
07
Developer Diaries
Interview direction, liaising with partners, complete production packages.
08
Branding & Game Identity
Logo, key art, color systems, and brand language for your title.
09
Greenlight Videos
Content to sell your concept to publishers or secure independent financing.
10
Asset Planning & Campaign Strategy
Marketing roadmaps tailored to your resources and visibility goals.
11
Key Art & Marketing Art
Quality marketing images across a wide range of visual styles.
12
Live Action Production
Live action content grounded in advertising expertise and gaming culture.

BKK1 · Phnom Penh HQ
We Are Imajineer Studio
Not a side project. A primary discipline.
Based in the heart of Phnom Penh, Cambodia, Imajineer’s interactive studio combines deep technical knowledge with creative vision forged in architecture, real estate, and digital storytelling.
We do not build games on the side. We build them as a primary discipline, with teams that understand engine pipelines, player psychology, and the commercial realities of launching in a competitive global market.
From indies to full-scale productions, from mobile apps to Unreal Engine and Unity titles, Imajineer is the Southeast Asian studio that brings both creative ambition and execution discipline to every engagement.
Engineering depth comes from Magellan Software Development, our wholly foreign-owned software enterprise registered in Fuzhou, China since 2019 with 50M RMB in registered capital. Its scope spans internet services, big data, animation, game design, cloud platforms, AI applications, and digital infrastructure, giving the studio production capacity on both sides of the South China Sea.
205+ projects delivered since 2018 across China and Cambodia.
Now Playable · quatracommand.com
Quatra Command, rebuilt.
The studio’s first shipped title was a Doe Entertainment shareware shooter. Three decades on, we rebuilt it as 3D space combat that runs in a browser tab, with no install, no store, and no download.
Asteroids fracture down through four classes as you break them apart, alien fighters hunt you between the debris, and somewhere in the field sits a hidden base they are guarding. It is a working demonstration of the same real-time pipeline behind our client work.
Studio Legacy
Shipping games since 1989.
1989
Commercial start
Samuel Doe begins developing video games commercially.
1991
First hit, self-published
His first successful self-published title ships on shareware, the era’s proving ground for independent developers.
1990s
Triple Threat at Walmart
Walmart asks for a three-game retail package. Doe Entertainment quickly builds two more titles and ships Triple Threat: Quatra Command, F18 No Fly Zone, and Black Rein.
1990s
Doe Entertainment scales
Development for Mattel (Hot Wheels Crash and Smash, Cabbage Patch Kids) and for Sega Games, plus a published book on building fast Windows games.
1996
IBM Fun & Games
Doe Entertainment develops and publishes with IBM, and the catalog is folded into IBM’s Fun & Games division. Samuel and his brothers exit the company at a $20 million valuation.
Late 1990s
Commodore, then Hasbro Interactive
Samuel founds a second game company and sells it to Commodore, then helps launch Hasbro Interactive’s division, turning house IP into mainstream titles: 16 IP games a year across 6 platforms, including Nintendo 64, Sony PlayStation, and Xbox.
1999
Mattel Games, The Learning Company
Manages the Matchbox and Hot Wheels brands, expanding both into video games.
1999
Dot-com Silicon Valley
Migrates to Silicon Valley and builds the first online MBA program for Duke University and the first SMS text-message service for social media.
2003
Exit velocity
Several exits, then retirement at the top of the cycle.
2006
Back for the platform era
Returns with a VC-funded digital media startup, an app and video subscription service delivered through kiosks and the web, exited in 2010.
2018
Titan Star, Fuzhou
Titan Star opens in Fuzhou, the group’s first China operation, and begins delivering development and visualization projects across the mainland.
2019
Magellan Software Development, Fuzhou
A wholly foreign-owned enterprise anchors engineering in China: internet services, big data, animation, game design, and cloud platforms, with 50M RMB registered capital.
2023
Imajineer, Phnom Penh
The practice lands in Cambodia, folding metaverse digital twin cities, high-rise architecture, TV commercials, Unreal video game development, and brand development into one studio.
From the Render Farm
Watch the studio at work.
0+
Shipped titles
0+
Projects delivered
0
Engines supported
0
Shipping games and apps since
